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- From: jeffw@swindle.Berkeley.EDU (Jeff Wallace)
- Newsgroups: rec.games.empire,news.answers,rec.answers
- Subject: versions of empire -- monthly posting
- Supersedes: <empvers_747392795@xcf.Berkeley.EDU>
- Followup-To: rec.games.empire
- Date: 6 Oct 1993 01:28:23 GMT
- Organization: University of California, Berkeley
- Lines: 741
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Expires: 29 Jan 1994 01:27:01 GMT
- Message-ID: <empvers_749870821@xcf.Berkeley.EDU>
- NNTP-Posting-Host: swindle.berkeley.edu
- Summary: summary of empire versions
- Xref: senator-bedfellow.mit.edu rec.games.empire:10978 news.answers:13280 rec.answers:2487
-
- Archive-name: games/empire-versions
-
- v e r s i o n s o f e m p i r e
-
- There are many games that go by the name of empire. Here are the
- details on some of them... Also some other games that empire players
- might be interested in.
-
- name: BSD Empire
- version: 1.1 patch5
- how to get: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
- history: Starting with UCSD Empire 0.9.10, the source code was
- cleaned up and reorganized by Dave Pare and the Experimental
- Computing Facility (XCF) of U C Berkeley. Since then,
- development has continued under the guidance of Dave Pare.
- features: + multiplayer
- + fixed update times
- + internet server based
- + planes, nukes, satellites, ships, market, distribute
- + hexmap
- + actively supported
- limits: 256 players, 1024x1024 world
- cpu impact: very little per player
- os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
- contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
- updated: 3-13-91
-
- name: xemp (4.09)
- what: X11 based intelligent client for BSD Empire 1.1pl5 (KSU mods)
- who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
- where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
-
- name: tcemp (4.09)
- what: curses based intelligent client for BSD Empire 1.1pl5 (KSU mods)
- who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
- where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
- note: datafiles from xemp & tcemp can be used together.
-
- name: empire.el release 2.d (GEET)
- what: intelligent BSD Empire client under GNU Emacs
- who: Lynn Slater <lrs@indetech.com>
- where: from author, or ftp GEET-2d.tar.Z from
- pub/Games/Empire/tools/player on ftp.cis.ksu.edu
- notes: write to gnurus-info-request@indetech.com
-
- name: EIF (Empire InterFace)
- what: simple empire client with variables, history, and aliases
- who: Doug Hay <dhay@swen2.waterloo.edu>
- where: ftp eif.1.0.1.tar.Z from pub/Games/Empire/clients
- on ftp.cis.ksu.edu
-
- name: empire.pl
- what: a perl interface to empire
- who: William Setzer <setzer@math.ncsu.edu>
- where: from author
-
- name: Empire Client 1.10 for VMS / Empire Tool 1.10 for VMS
- what: Client and maintenance tool (auto- explore, move, dist etc.)
- who: Kari Hurtta <hurtta@cc.Helsinki.FI>
- where: ftp PUBLIC_DISK:<PUBLIC.VAX.GAMES-ETC.EMPIRECLIENT> from
- hylka.Helsinki.FI
- notes: requires Multinet TCP/IP
-
- name: Original VAX/VMS Internet Empire Client for VAX/VMS version 3.4
- what: clone of Unix client, with macros, but less redirection.
- who: Don Harper <st1ck@jetson.uh.edu>
- where: ftp out of pub/games/empire/clients/VMS on ftp.cis.ksu.edu
- notes: Runs and compiles under Multinet, Wollengong, and UCX TCP/IP
-
- name: EmpClient for VM/CMS
- what: A simple empire client for VM/CMS with piping and a telegram
- facility.
- who: Sam Tetherow <tetherow@cse.unl.edu>
- where: ftp empclient.exec from pub/Games/Empire/clients/VM_CMS on
- ftp.cis.ksu.edu
-
- name: lrsland, lrsore
- what: versions of the land & ore programs -- EarthSea style worlds
- who: Lynn Slater <lrs@indetech.com>
- where: from author
-
- name: User's Guide to Empire
- what: A instruction booklet for BSD Empire players
- who: Geoff Cashman <cashman@silver.ucs.indiana.edu>
- where: from author or ftp from ucbvax.Berkeley.EDU
-
- name: ve
- what: curses empire data viewer.
- where: from UCB Empire client distribution
-
- name: BSD Empire -- KSU distribution
- version: 1.04
- how to get: ftp from hp5.mcs.kent.edu
- history: the "Kent State" mods add features to BSD Empire 1.1 patch5.
- features: + abms
- + conventional asats
- + many bugs fixed, some introduced
- contact: Brian Odeen <odeen@ux1.cso.uiuc.edu>,
- Jeff Bailey <bailey@hp5.mcs.kent.edu>
- updated: 1-27-92
-
- name: BSD Empire -- Kansas distribution
- version: Empire Release 1.2 or 1.1.6 Which ever
- how to get: ftp from ftp.cis.ksu.edu or procyon.cis.ksu.edu
- history: Karl S. Hagen has tried to improve on BSD Empire 1.1p5;
- making the game more fun, but keeping it basically the
- same.
- features: + code clean up: all constants taken out of lib
- + code clean up: new options.h file
- + more powerful ships, towers, separate channel for announce
- + updated documentation
- os required: now runs on SystemV (r3.1 and above)
- contact: Karl S. Hagen <greyhelm@harris.cis.ksu.edu>
- updated: 11-6-91
-
- name: BSD Empire - Chainsaw Distribution
- version: 3.2
- how to get: ftp from ftp.cis.ksu.edu (pub/Games/Empire/source)
- history: Modifications from BSD 1.15/KSU/MERC empire. Adds many new
- features & niceties, and fixes many old bugs.
- features:
- + new nuke options (1 sector nukes, nukes requiring research)
- + new multi-stage war declaration procedure
- + non-integer gun ranges
- + trade ships are added as a way of generating income
- + ships now have fuel capacity & usage
- + ships carry different numbers of different types of planes
- + anti-submarine planes/mine-laying planes/mine-clearing planes
- + each plane has a seperate stealth rating
- + multiple ships/sectors can fire at once
- + ships may have retreat paths/conditions specified
- + budget command for examining/prioritizing production
- + public/private messages are seperated
- + more documentation/examples for deities
- + sample scripts to assist deities in running games
- + transfer kit for moving games between dissimilar machines
- + documentation updated to reflect all changes
- + many other minor improvements/changes
- limits: 256 players, 1024x1024 world
- cpu impact: very little per player
- os required: same as BSD 1.1.5
- contact: Thomas Ruschak (ts@ecn.purdue.edu)
- updated: 9-8-93
-
- name: BSD Empire
- version: 2.1
- how to get: under development
- history: Starting from BSD Empire 1.1.5, Dave Pare has continued to
- evolve his very popular concept of empire. His latest version
- eliminates many micro-management aspects of the game and
- provides a binary-only client interface to the empire server.
- features: + multiplayer, hexmap, internet server based
- + planes, nukes, satellites, ships, market, distribute
- + screen-based standard client with TCL and built-in database
- + fixed update times
- + military effectiveness
- + behind-the-scenes market
- + military defense pacts
- + actively supported, but still in early release stages
- limits: 256 players, 1024x1024 world
- cpu impact: very little per player
- os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
- contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
- updated: 10-01-92
-
- name: UCSD Empire
- version: 0.9.34
- how to get: ftp out of pub/games/empire/ucsd on ucbvax.Berkeley.EDU
- history: Starting with PSL Empire 2/26/85, Dave Pare, Keith
- Muller, and Jim Reuter decompiled PSL's object
- files and redesigned the process model. Later, David
- Muir Sharnoff coordinated work on the code by many people.
- features: + multiplayer
- + fixed update times
- + internet server based
- + planes, nukes, ships, market, distribute
- + hexmap
- limits: 32 players, 256x256 world
- cpu impact: small
- os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX
- contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
-
- name: vx
- what: screen-based empire client for UCSD Empire based on ve.
- where: from UCSD Empire distribution
- note: not very robust
-
- name: vfix
- what: screen-based empire diety database manipulation tool
- who: Nick Lai
- where: from UCSD Empire distribution
- note: no documentation
-
- name: Buck Empire
- version: Export Empire - Version of August 9, 1988
- how to get: send email to John Buck
- history: John Buck enhanced and debugged PSL Empire starting
- from version 3/29/86.
- features: + multiplayer
- + individual updates
- + ships, nukes, market
- + hexmap
- + nominal sector locking
- + supported
- restriction: requires unix source license due to C-library routines that
- have been modified, but are included
- cpu impact: minimal, depends on number of players
- limits: 32 players, only 128x128 worlds
- os required: Unix (BSD or USG), no sockets needed
- hardware: even runs on AT&T 3B series machines
- there WERE "unsigned char" problems
- contact: John Buck <john@polyof.poly.edu>
-
- name: PSL Empire
- version: 3/29/86
- how to get: ftp out of pub/games/empire/psl on ucbvax.Berkeley.EDU
- history: Written by Peter Langston long ago. This is the version of
- empire that started it all. It was distributed in binary
- form for many years. A few files are missing from this copy.
- features: + multiplayer
- + individual updates
- + ships
- + hexmap
- limits: 32 players, 128x128 world
- cpu impact: large
- os required: Unix
- contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
-
- name: Old Empire
- version: 1.3 (January 1991)
- how to get: unknown, talk to Tom Fisher
- history: Is based on Tom Fisher's decompilation, porting, and
- extensive bug fixing of an OLD (1978) 11/70 PSL Empire.
- Still played actively by those preferring simpler game.
- features: + multiplayer
- + individual updates
- + plane (one type) & ships
- + square map
- + simple (no oil, food, morale, nukes, light/heavy industry)
- cpu impact: small
- os required: Unix
- limits: 32 countries, 128x128, 32767 ships
- contact: Tom Fisher <tsf@blanca.att.com>
- updated: 1-21-93
-
- name: eupd, ehelp, ecre
- vers: 1.2
- what: Old Empire playing aids
- + eupd - gathers intelligence from empire output.
- + ehelp - termcap screen oriented data viewer and
- script generator.
- + ecre - creates parallel sect and ship files to hold
- intelligence gathered by eupd.
- where: unknown, talk to Tom Fisher
- who: Tom Fisher <tsf@druhi.att.com>
-
- name: Galactic Bloodshed
- version: 5.2
- how to get: ftp out of src/games/gb on scam.Berkeley.EDU.
- history: A multiplayer galactic conquest game, kind of a cross between
- Star Trek, Star Wars, and Battlestar Galactica. It evolved
- from Robert Chansky's version .975 originally posted on
- comp.sources.games in April 1989. Currently discussed
- in alt.games.gb.
- features: + multiplayer, internet-server based.
- + player alliance blocks
- + many star systems with unique planetary geologies
- + customized ship design
- + under development (but well-established)
- + exploration, terraforming, communication, co-existence,
- + land/space combat, treaties, tactical & strategic operations
- limits: 31 players (soon to be 63)
- cpu impact: very small
- os required: 4.3 BSD Unix, also works on SunOS.
- contact: Garrett van Cleef <vancleef@ohstpy.mps.ohio-state.edu>
- updated: 10-1-92
-
- name: GB_client
- what: Alternate client
- who: Robert Chansky <robertc@sco.COM>
- where: ftp out of {GB,tmp}/GB_client.shar on acf8.nyu.edu
-
- name: conquer
- version: 4, patchlevel 10
- how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu
- history: A multiplayer fantasy wargame written from scratch by Ed
- Barlow and released to comp.sources.games. Not really empire,
- but close enough to be easily understood by those used to
- empire. Currently supported by co-author Adam Bryant who
- has been working with conquer for well over two years.
- features: + multiplayer
- + multiple scenarios (with multiple administrators)
- + screen based user interface
- + rectangular map
- + magical powers, spells
- + large variety of unit types
- limits: 256x256 world
- cpu impact: medium to large
- os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
- contact: Adam Bryant <adb@bu-cs.bu.edu>
- updated: 2-15-91
-
- name: conquer
- version: 5.0 beta patchlevel 16
- how to get: ftp out of conquer/beta/ on cs.bu.edu
- history: Version 5 is a complete rewrite of conquer by Adam
- Bryant. The rewrite was done to allow the use of better
- internal structures and data fields. Many 4.x
- limitations were removed and much of the program was
- expanded. [Some code still non-functional as of 4/22/91]
- Prospective release date: summer '91.
- features: + multiplayer
- + multiple campaigns (with multiple administrators and configs)
- + full-screen user interface
- + rectangular or hexagonal map
- + magical powers and spells, per-nation coordinates
- + large variety of unit types
- + 3 zoom levels of map display
- + economic and social simulation
- + materials stored in cities and economy based on local region
- + configurable skill levels for different campaigns
- + updates
- limits: limits determined by machine ability; max nations
- and max map size can be limited to save space.
- cpu impact: low to medium
- os required: All Unix and VMS systems
- contact: Adam Bryant <adb@cs.bu.edu>
- updated: 4-22-91
-
- name: Dominion
- version: 1.07
- how to get: ftp pub/dominion-1.07beta from max.physics.sunysb.edu, or
- retrieve from any comp.sources.games archive (volume 13).
- history: Dominion, formerly Stony Brook World, has features from
- role-playing games, educational games, and war games.
- Dominion was developed at SUNY at Stony Brook by
- a group of physics, computer science and other students during
- spring/summer 1990. Dominion was inspired by conquer. A
- network version is undergoing testing, to participate, send
- mail to brown@dirac.physics.sunysb.edu.
- features: + multiplayer
- + infrequent updates (no real-time play)
- + character development
- + economic simulation
- + military magic and technology
- + actively supported
- + text-based world, types and parameter specification
- limits: none
- os required: All Unix systems; version 1.0 was ported to the Amiga
- contact: Mark Galassi <rosalia@max.physics.sunysb.edu>
- updated: 11-6-92
-
- name: The Broken Throne
- version: 2.05
- how to get: ftp from isis.cshl.org in pub/bt; or from any comp.sources.games
- archive
- history: Written by Tom Boutell, started as a BBS game in interpreted
- BASIC, then as a pilot PBM project; Unix C version begun 11/90.
- Version 2.0 came in 10/92 after a long rest.
- features: + multiplayer, internet server based
- + fast paced, short (5-60min), brutal games.
- + curses interface
- + 7 terrain types, "industrialization", has support rules,
- automatic troop recruitment
- + permanent servers easy to set up
- + simple controls
- + optional robot player
- + actively supported, author-run server, regular upgrades
- limits: single unit type, best on small maps.
- cpu impact: Minimal for both client and server. Compact in memory usage.
- os required: Unix with Internet sockets.
- contact: Tom Boutell <boutell@freezer.it.udel.edu>.
- updated: 11-10-92
-
- name: xconq
- version: 5.5b2
- how to get: comp.sources.games from about 7/88 (5.1)
- ftp from ftp.uu.net (5.5b2)
- history: Written by Stan Shebs, hacked by many, rewrite/redesign
- currently in progress
- features: + multiplayer with simultaneous play
- + short games
- + X11 or curses user interface
- + multiple scenarios / extensible
- + hexmap
- + robot players
- limits: 7 players, 31 unit types, 15 terrain types, 32767 units
- cpu impact: small
- os required: Unix
- contact: Stan Shebs <shebs@apple.com>
- mailing list: xconq@ftp.uu.net
- updated: 9-20-91
-
- name: mxconq (xconq 5.1M)
- what: play by email version of xconq 5.1
- who: Brent Allsop <allsop@hpfcso.FC.HP.COM>
- where: from alt.sources or author
- notes: take your turn, mail the data to the next players ...
-
- name: xbattle
- version: 4.0
- how to get: ftp from cns.bu.edu:/pub/xbattle/xbattle.tar.Z
- history: Written by Steve Lehar at Boston University
- features: + two to eight teams, several people can play on each team.
- + short, simple games
- + only one unit type
- + multiple strategic scenarios
- + options can make the game quite complex
- limits: no boardsize limit
- cpu impact: medium
- os required: Unix
- contact: Steve Lehar <slehar@cns.bu.edu>
- Greg Lesher <lesher@cns.bu.edu>
- updated: 2-9-93
-
- name: Amiga Empire
- version: 2.25w
- how-to-get: from any Comp.binaries.amiga archive.
- amiga.physik.unizh.ch (and other "aminet" sites)
- history: It started with Chris Gray playing PSL Empire many years ago.
- He Decided to re-implement it for the Amiga, based on the docs.
- This is the promised new version, updated by Dave Wright.
- features: + multiplayer
- + individual update times
- + planes, ships, news, etc.
- + graphical front end for Amiga platform
- + compatible with Amiga multi-user BBS systems
- limits: 44 players, 256 x 256 world, square power-of-two world
- Simultaneous players limited only by the number of ports.
- cpu impact: light for dial-in players, light to heavy for host machine
- os required: AmigaDos, 1.2 or higher. 512K RAM needed, more is better
- contact: David Wright <davewt@NCoast.ORG>
- Also: Chris Gray <...!alberta!ami-cg!cg>
- CompuServe: 74007,1165 (checked every couple weeks only)
- updated: 12-1-92
-
- name: Cosmic Conquest
- version: 1.35
- how to get: Fishdisks or any major amiga PD software ftp site
- history: Invented in the late 80's by Carl Edman. Inspired by an
- earlier version of the game called "Conquest," author unknown.
- features: + multiplayer (mix of human and various robotic)
- + planets, stars
- + around 30 ship types
- + economy
- + colonization
- + multi-colored mainly point-and-click user interface
- limits: 4 players, 20x20 world, 20 stars (up to 10 planets)
- cpu impact: small, discounting robotic players
- os required: Amiga
- contact: Carl Edman <cedman@golem.ps.uci.edu>
- updated: 2-6-91
-
- name: Space
- version: ?
- how to get: ftp space.tar.Z from ncgia.ucsb.edu
- history: just released by its author, Richard A. Johnson
- features: + one galaxy per internet
- + 3D realtime space warfare
- + X11 interface
- + 10,000 stars and 100 planets
- + planet ownership and docking
- + torpedos, phasers, mines
- limits: ?
- cpu impact: ?
- os required: ?
- contact: Richard A. Johnson <raj@ncgia.ucsb.edu>
- updated: 6-9-91
-
- name: GS Empire for the PC
- version: 1.49
- how to get: contact author by US Mail: PO Box 18213 /
- San Jose, CA 95158; by phone: 408/264-6105 (6-9pm or
- weekends, ask for Gordon); by email; or by anonymous
- ftp from wuarchive.wustl.edu
- history: Based on his experience with PSL-derived unix empires,
- Gordon Storga wrote a PC version of empire. It is now
- available as shareware ($20). A network (LAN) version
- is planned.
- features: + multiplayer (though not simultaneous)
- + various units & sector types
- + commodities market
- + screen based
- limits: 7 players, 96x96 world
- os required: MS DOS on PC, XT, 286, 386, clones...
- contact: Gordon Storga <gordons@coopsol.com>
- <gordons@netcom.netcom.com>
- updated: 10-01-92
-
- name: C Empire
- version: (?)
- how to get: ftp games/empire[1-6].ar.Z from ftp.uu.net
- history: based on the VMS Empire, Chuck Simmons recoded in C.
- features: + single player
- + rectangular map
- cpu impact: large
- os required: Unix
- contact: Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470
- Sunnyvale, CA 94088-3470
-
- name: VMS Empire
- version: 4.3 27-aug-1981
- how to get: the source is available by ftp from ftp.cis.ksu.edu in
- pub/Games/Empire/source/fortran
- you can get a binary from from DECUS or ftp newempire.exe
- from tranya.cpac.washington.edu
- history: Written by Walter Bright (bright@dataio.data-io.com)
- features: + single player
- + screen based interface
- + written in fortran
- os required: VMS
- cpu impact: large
- contact: remy@stack.urc.tue.nl
- updated: 04-06-93
-
- name: Empire Master
- version: 2.0
- how to get: Christopher Eliot / P.O. Box 371 / Leeds, MA 01053,
- the principle author will sell it to you by mail for
- base price of $25, or $18 for students, and +$5 for
- overseas air mail, and +$5 for the rules editor. Prices
- good through July '92. Demo version on sumex-aim:/info-mac
- history: Development started by accident. Was originally called
- "Empire Builder," but that infringed on another's
- trademark. The implementation is not based upon any
- previous code. Source is not available.
- features: + technology levels and supplies
- + 16 unit types (nukes, missiles, fuel)
- + fancy, programmable, scalable, windowed interface
- + auto-explore, auto-patrol, independent distribution paths
- + optimized for playing strategy, not micromanagement
- limits: 2 players, 255x255 world
- os required: Macintosh, system 7 and appletalk required for two machine play
- contact: Chris Eliot <eliot@cs.umass.edu>
- updated: 11-19-91
-
- name: Strategic Conquest
- version: 3.0
- how to get: Buy it from your neighborhood Macintosh store.
- history: ? Currently distributed by Delta Tao
- features: + 1-2 players using 1-2 macs
- + sound effects
- + stacking
- + strategic bomber (?)
- limits: 2 players, small map, fixed types of pieces
- os required: Macintosh, Apple ][
- contact: Delta Tao, 760 Harvard, Sunnyvale, CA 94087. (408) 730-9336
- updated: 11-19-91
-
- name: Spaceword Ho
- version: 1.1.2
- how to get: Buy it from your neighborhood Macintosh store.
- history: A space opera wargame written by Peter Commons, distributed
- by Delta Tao.
- features: + start on a home planet
- + build fleets using metal and money
- + design your own ships as technology rises
- + good graphics and sound
- + multiple players over appletalk
- limits: 10 human players + 10 computer players, 32-182 planets
- os required: Macintosh
- contact: Delta Tao, 760 Harvard, Sunnyvale, CA 94087. (408) 730-9336
- updated: 11-19-91
-
- name: Empire Deluxe
- version: 3.10 (April 23, 1993)
- how to get: buy it in a computer store.
- upgrades: If you have version 3.00, you can get the free patches to go
- to version 3.10 from New World Computing's BBS (818/999-5503).
- history: Mark Lewis Baldwin's new and improved version of Empire.
- Lots of new features, different levels of play, and great
- networking options. Strategy guide available. Published
- by New World Computing.
- features: + multi-player (not simultaneous, but you can change orders
- and check your map on the other players turn if you are
- using multiple computers)
- + network support / modem support / combinations
- + variable size map [20-20 -> 150-200] wrap on/off
- + three levels of play (Basic, Standard, Advanced)
- Basic: (4 ships, 1 land unit, no economy, map visible)
- Standard: (6 ships, 1 land unit, 1 plane, no economy)
- Advanced: (6 ships, 2 land units, 2 planes, economy)
- (also, addition of airbase and terrain factors)
- + great computer players
- + SVGA support
- + digitized animated graphics of items on map
- + soundcard support
- limits: 6 players (any combination of human and computers)
- os required: MS-DOS, Amiga, Macintosh (possibly more, I'm not sure)
- contact: New World Computing
- P.O. Box 4302
- Hollywood, California 90078-4302
- updated: 7-23-93 by Stephen Pace (pace@shell.com)
-
- name: Global Conquest
- version: 2.0
- how to get: buy it in a computer store; ftp GCV20.EXE (or .ZIP)
- from ftp.uu.net or download from CompuServe
- history: Designed by Dan Bunten and distributed by Microplay, a
- division of Microprose.
- features: + 4 players (computer or human)
- + human players can share the computer or play by modem
- limits: + multiple terrain types, multiple military types
- + synchronous, simultaneous multi-phase turns
- + multiple scenerios
- os required: MS-DOS
- contact: Microplay Software, MicroProse Software, Inc.
- 180 Lakefront Drive, Hunt Valley, MD 21030-2245
- (410) 771-1151
- updated: 10-01-92
-
- name: Lost Admiral
- version: ?
- how to get: mail order from Electronic Boutique, Chips and Bits
- (800) 753-GAME or JCL Services (714) 680-3420, and from
- Egghead soon.
- history: A navy strategy and tactics game, designed by Bruce Williams
- Zaccagnino, distributed by Quantum Quality Productions Inc.
- features: + 1-2 players, synchronous play, computer player is very good
- + 9 scenarios
- + victory points, ship building, and money
- + difficulty levels
- limits: two players, eight ship types
- os required: MS-DOS ?
- contact: ?
- updated: 10-19-91
-
- name: The Perfect General
- version: ?
- history: A tank and infantry game, written by Mark Baldwin, distributed
- by Quantum Quality Productions Inc.
- features: ?
- limits: ?
- os required: ?
- contact: ?
- updated: 10-19-91
-
- name: Sid Meier's Civilization
- version: 1.0
- how to get: From your favorite neighborhood PC software store.
- history: Borrows ideas from Civilization board game and other empire
- style games.
- features: + single player
- + economic and technological development
- + cities, wonders of the world, disasters
- + military
- os required: MSDOS 3.3, 550k ram; amiga and soon Macintosh.
- contact: MicroProse Software
- updated: 1-20-92
-
- name: Xerox Development Environment (XDE) Empire
- version: 1.0
- how to get: have to have access to the Xerox network:
- [Maya1:Henr801C:Xerox]Heiny/Public/Empire/Empire.bcd
- [Eagle:ES Public:Xerox]LBennett/Empire/Empire.man
- [Eagle:ES Public:Xerox]LBennett/Empire/Host.bcd
- history: Leif Bennett took a Unix version on ported it to XDE.
- features: + multiplayer
- + fixed update times
- + internet server based
- + planes, ships, market, distribute
- + square map
- + actively supported
- + a complete window environment
- + all commands are available by clicking with mouse
- limits: 128 players, 256x256 world
- cpu impact: mild
- os required: currently only runs on Xerox workstations
- updated: 10-01-92
-
- name: HP Empire
- version: 1.9 or 2.0
- how to get: There is a version on the user group distribution tape for HP.
- or contact randy@atc.boeing.com
- history: A derivative of the granddaddy of all empires - Civilization -
- which was written at Evergreen State College by PSL, Ben Norton,
- 'Moo' and several others around 1972-3. This version runs on
- HP MPE machines and is written in HP PASCAL.
- features: + multiplayer
- + fixed update times
- + no market, no gold
- + coordinates are strict x,y up to 999x999
- limits: 999x999 world, 999 players
- cpu impact: heavy
- os required: HP MPE
- updated: 10-01-92
-
- name: Spaceward Ho! for Windows
- version: 2.0.1
- how to get: Delta Tao Software Inc.
- 760 Harvard Ave.
- Sunnyvale CA 94087, USA
- +1 408 730 9336
- features: + space colonization
- + multiplayer (Humans or A.I.)
- + LAN multiplayer
- + GUI interface
- + sound f/x (speaker or SoundBlaster)
- + animation
- + scouts, fighters, colonizing ships, defence satellites
- + configurable galaxy by size, spacing, shape
- LAN impact: shared file on common directory 500K for biggest usually
- os required: MicroSoft Windows 3.1, 2MB ram
- updated: 2-9-93
-
- name: Imperium
- version: 3.53
- how to get: anonymous ftp from wuarchive.wustl.edu or
- contact author's bbs at 909/860-3213 or
- contact author at 2215-1 Dublin Lane, Diamond Bar
- CA 91765; or email to cking@zeus.muse.rockwell.com
- Registration is $20.
- history: inspired by the old ansi PC/VMS Empire, Chris King
- wrote a multiplayer version of the game for bbs
- play.
- features: + multiplayer (non-simultaneous)
- + Configurable unit types for differing campaigns
- + ships, planes, satellites, land units
- + artillery, mines, bombs, depots, medics, et al.
- + chemical/biological/nuclear warheads
- + 16 terrain types
- + rectangular map
- + screen based ansi color graphics
- + actively supported
- limits: 31 players, 30 unit types, 500 units,
- world size limited primarily by disk space.
- os required: MS DOS 3.1+, 470k ram
- contact: Chris King <cking@zeus.muse.rockwell.com>
- updated: 8-10-93
-
-
- You're welcome to complain about the fact that some of this data is
- wrong, but unless you send me the new updates I don't have the right
- info.
-
- Please send corrections and additions to jeffw@scam.Berkeley.EDU
-
- -- Jeff W
- --
- Jeff Wallace, Experimental Computing Facility (XCF), U.C. Berkeley
- Internet: jeffw@scam.Berkeley.EDU UUCP:...!ucbvax!scam!jeffw
-